arkratirma: (Default)
[personal profile] arkratirma
It's time for another feel-good moment concerning 3D Modeling & Animation II...

...brought to you by the Visual Quickstart Guide for Maya 8. I bought the book way back in spring 2008 for 3D Modeling & Animation I, and I haven't actually used it until now.

I fixed my establishing shot. No, I mean really fixed it. By reading up on how to edit keyframes, I have lengthened the beginning hold to two seconds, kept the cut-scene, added a nearly two-second hold at the beginning of the cut scene, and the rest of the camera move heads right on up to the western window as it should (I'm still working on smoothing it out). It gives the eyes time to adjust to each change in the establishing shot.

WOW, IT TOOK YOU THAT LONG TO REALIZE THAT YOUR DAMNED TEXTBOOK IS ACTUALLY USEFUL?

Yay! :D

Granted, I should have really fixed the establishing shot a couple weeks ago, but hey, I have until Week 10 to turn in anything I want to turn in again for a better grade; I am going to take advantage of that.

Not counting last week's midterm (which I feel good about; I bet it's a B at the very least...), my averaged grade stands at 75%, which, for me, is a comfortable 3D modeling grade. But I can make it better, and I WILL make it better. I want to come out of this class with a project I can feel proud of. My establishing shot was the worst grade (the one I turned in received a D), but I bet I can pull it up to a B. I can do it!

The establishing shot now runs at seven seconds long.

My textures are... alright. I'll make sure they're detailed enough before tomorrow to garner at least a C. My rocks look good, but rocks are ridiculously easy to texture and make look believable, haha.

Aunt Pam and Uncle Larry left very early this morning for Sequim, Washington, to visit Pat (Uncle Larry's mother). They're coming home late tomorrow night. Whew, four hours there and four hours back for an overnight stay seems nuts to me, but I'd do the same for Mom (and Dad and Cammy) if I hadn't seen her in several months.

Of course, by the time I return home for summer, I'll have not seen Mom, Dad, or Cammy for over five months.

Back to Maya! I'll post the playblast sometime later, but I feel good about this project again and must get cracking on my textures. They're about two-thirds done, need some refining.

Date: 2009-02-18 04:27 am (UTC)
From: [identity profile] shyrofox.livejournal.com
Sounds like things are going quite wonderfully for you! :D

Date: 2009-02-18 06:05 am (UTC)
From: [identity profile] arkratirma.livejournal.com
*hugs* They are, thank you! <3

Date: 2009-02-18 06:08 am (UTC)
From: [identity profile] shyrofox.livejournal.com
Today I finally was able to actually view the cut-scene you posted. It was awesome! I wonder, though, (or have I not been paying attention?) why it was zooming in on the roof? 8D

Date: 2009-02-18 06:11 am (UTC)
From: [identity profile] arkratirma.livejournal.com
hehe, That's an older cut-scene and its zoom is too drastic - but it's focusing on that smallish, narrow window at top. This is the window to the room in which my interior shot will take place: The Long Hall, where Paranoid and the other ferals are located. Although I won't be modeling any animals, I'll have some sound clips of growls and whines and such to toy with. Eee!

I really should just post the cut-scene as it stands now. Update time! XD

Date: 2009-02-18 06:13 am (UTC)
From: [identity profile] shyrofox.livejournal.com
Ooooh! Do indeed! It was awesome to see those familiar images in motion, but to see your current work would be even cooler. All updated and such. Nice! xD

Date: 2009-02-18 06:24 am (UTC)
From: [identity profile] arkratirma.livejournal.com
SQUEE! New post, check it out! :3

Date: 2009-02-18 06:44 am (UTC)
From: [identity profile] shyrofox.livejournal.com
I shall, but if it contains video then I'll have to watch it Thursday, when I'm on a faster computer. ;D

Date: 2009-02-18 08:07 am (UTC)
From: [identity profile] arkratirma.livejournal.com
Sounds good! I'm just so happy with this darn thing now. *wriggles*

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